Marbling_
2019
Completely built in Substance Designer, this graph is relatively simple and starts with nothing but random dots and a flow pattern. The real complexity comes from the layering of dots and flows; there is virtually no limit to the amount of layers on this graph but here I'm restricting it to only 5 layers.
Bikepath Dirt_
2018
Part of a reconstruction of a street corner in substance (work in progress)
Knerled Sidewalk_
2018